That is how the Blender 2.80 code happened, I was at work when the user made the commit to his fork, afterwards I merged the code to my own branch and after initial testing said screw it and merged it to the master branch. This allows people to come up with new code I can check out and add. I also want more people involved, hence why it is hosted on Github rather than my own site. ![]() ![]() I am looking more towards what people want and trying to figure out how to do it. Aside from better texture maps at the risk of increased file size I would say that too is nearly done, though the roughness map IMO could use a redo. ![]() Since Manuel was the developer for his addon he had some specific ideas in mind for it and after going through a his docs it’s becoming very obvious that not all of what he envisioned will happen or can happen.Ī big part of 1.6.2 to 1.6.5 was skin shader improvements, while there can be improvements there in terms of procedural texturing of skin elements much of that too has been completed. Honestly a big part of MB-Lab’s future was relying on the code port to Blender 2.80 and now that’s done, it’s time for some bug fixes and features development.
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